$ Milosz Slizewski
Self-taught developer with a background in delivery driving. I built the tools I wished existed on the job and kept going from there. Comfortable with Linux servers, Flask, Docker, PostgreSQL, and running things in production on my own VPS. Familiar with AWS, Terraform, and Kubernetes, and built a small microservices app using LocalStack to learn cloud-native patterns hands-on.
$ cd myProjects
$ cat routerunner.txt
Delivery route management for supermarket drivers and managers. Built after years on the road seeing what the existing tools got wrong.
o_______________}o{
| | \
| 911 |____\_____
| _____ | |_o__ |
[/ ___ \ | / ___ \|
[]_/.-.\_\______|__/_/.-.\_[]
|(O)| |(O)|
'-' ScS '-'
--- --- --- --- --- ---
$ cat song-game.txt
A Songless-style music guessing game for any Spotify playlist. Built so me and my friends could play with our own music.
/\\\\\\\\\\\\\\\\\\\\
\/\\\////////////\\\\\
\/\\\ \/\\\
\/\\\ \/\\\
/\\\\\\\\\ \/\\\\\\\\\
/\\\////\\\ \/\\\////\\\
\/\\\ \/\\\ \/\\\ \/\\\
\//\\\\\\\/\\ \/\\\\\\\\\
\///////\// \/////////
$ cat self.txt
This website. Containerized with Docker and shipped through a three-stage GitHub Actions pipeline: lint and test, build and push, then deploy.
__ __
____ _/ /_ ____ __ __/ /_____ ___ ___
/ __ `/ __ \/ __ \/ / / / __/ __ `__ \/ _ \
/ /_/ / /_/ / /_/ / /_/ / /_/ / / / / / __/
\__,_/_.___/\____/\__,_/\__/_/ /_/ /_/\___/
$ cat imageboard.txt
A four-service microservices platform: stateless API backend, frontend, an SQS-driven SQL worker, and a platform repo managing all shared infrastructure. Deployed on Kubernetes with Terraform LocalStack for local dev, AWS for production.
.________________-----_________ / _ / / /| / ._.` / / . ./ | /________________/___/____|0000\ | | /|\ |UUUU| |0000| | | . | , `''` | p| | | | | .---. o | | | | | | .` .o, `. | | | | | | - OOO - | | | | | | ' 'o` ' | /| | | | | /'....-'\ |/A |--' | '------|---------|------|A/ ___\|/_______|_________|______ /
$ cat here-to-slay.txt
A Flask web recreation of the Here to Slay board game by Unstable Games. Real-time multiplayer via WebSockets, with a lobby system, game rooms, and a full card game engine covering phases, turns, and player state.
/\
// \
|| |
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__ || | __
/___||_|___\
ww
MM
_MM_
(&<>&)
~~~~